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CIMCA
2008
IEEE

Multi-Agent Petri-Games

14 years 6 months ago
Multi-Agent Petri-Games
We introduce a language for the representation of a subset of strategic interactions. The representation is based on petri nets. Representable games are restricted to have a finite number of states and actions. The language is additionally able to define time critical processes with discrete time periods. It can be used for both tasks of practical game computing: definition of game servers and calculating game theoretical or heuristic solutions. Theoretical analyzes, syntactical details, algorithms and concrete examples are given.
Rustam Tagiew
Added 29 May 2010
Updated 29 May 2010
Type Conference
Year 2008
Where CIMCA
Authors Rustam Tagiew
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