Abstract— Multi-population competitive co-evolution is explored as a way of developing controllers for a simple (but definitely not trivial) car racing game. The three main uses we see for this method are to evolve more complex general intelligence than would be possible with other methods, to compare different evolvable architectures for controllers, and to develop behaviourally diverse populations of agents for computer games. Nine-population co-evolution is compared with single-population co-evolution and standard evolution strategies, steady-state and generational versions of the algorithm are compared, and a number of different controller architectures are compared with each other.
Julian Togelius, Peter Burrow, Simon M. Lucas