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CGF
2005

N-Buffers for efficient depth map query

13 years 11 months ago
N-Buffers for efficient depth map query
We introduce the N-buffer as a tool for multiresolution depth map representation. This neighborhood buffer encodes the value and position of local depth extrema at different scales in an image cube, in contrast to the image pyramid. The resulting increase in storage space is largely compensated by the following benefits: objects of any size can be culled in constant time against an occlusion map using four depth lookups; visibility-like queries can be performed in vertex and fragment programs; N-buffers can be computed very efficiently with graphics hardware. We present three applications of this datastructure, and in particular a novel approach for shadow volume acceleration. Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism
Xavier Décoret
Added 15 Dec 2010
Updated 15 Dec 2010
Type Journal
Year 2005
Where CGF
Authors Xavier Décoret
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