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2003
ACM

Near-optimal network design with selfish agents

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Near-optimal network design with selfish agents
We introduce a simple network design game that models how independent selfish agents can build or maintain a large network. In our game every agent has a specific connectivity requirement, i.e. each agent has a set of terminals and wants to build a network in which his terminals are connected. Possible edges in the network have costs and each agent's goal is to pay as little as possible. Determining whether or not a Nash equilibrium exists in this game is NP-complete. However, when the goal of each player is to connect a terminal to a common source, we prove that there is a Nash equilibrium as cheap as the optimal network, and give a polynomial time algorithm to find a (1 + )-approximate Nash equilibrium that does not cost much more. For the general connection game we prove that there is a 3-approximate Nash equilibrium that is as cheap as the optimal network, and give an algorithm to find a (4.65 + )-approximate Nash equilibrium that does not cost much more. Key words. Game Theor...
Elliot Anshelevich, Anirban Dasgupta, Éva T
Added 03 Dec 2009
Updated 03 Dec 2009
Type Conference
Year 2003
Where STOC
Authors Elliot Anshelevich, Anirban Dasgupta, Éva Tardos, Tom Wexler
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