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IJCNN
2008
IEEE

Neuro-visual control in the Quake II game engine

14 years 5 months ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possible in a visually simple environment, using a neural network controller with evolved weights. Two retina layouts are tested, each with the same number of inputs: first, a graduated density retina which focuses near the center of the screen and blurs outward; second, a uniform retina which focuses evenly across the screen. Results show that the graduated density retina learns more successfully than the uniform retina.
Matt Parker, Bobby D. Bryant
Added 31 May 2010
Updated 31 May 2010
Type Conference
Year 2008
Where IJCNN
Authors Matt Parker, Bobby D. Bryant
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