Despite the popularity of games, there has been limited peerreviewed literature published on game-based learning for science. This paper will describe a project that combined an Intelligent Tutoring System (AutoTutor) with a physics game called Physics Playground. As part of this integration we used the Generalized Intelligent Framework for Tutoring (GIFT) to manage communication between the two technologies. We will also discuss the design of a study comparing two versions of the integration. This study is taking place over Spring of 2015 and will be studying the effects of integrating different levels of tutoring into a gamebased learning system.
Matthew Ventura, Xiangen Hu, Benjamin D. Nye, Wein