Sciweavers

SIBGRAPI
2003
IEEE

A Non-Self-Intersection Douglas-Peucker Algorithm

14 years 4 months ago
A Non-Self-Intersection Douglas-Peucker Algorithm
The classical Douglas-Peucker line-simplification algorithm is recognized as the one that delivers the best perceptual representations of the original lines. It is used extensively for both computer graphics and geographic information systems. There are two variants of this algorithm, the original Ç´Òѵ method, where Ò denotes the number of input vertices and Ñ the number of output segments, that works in any dimension, and the Ç´Ò ÐÓ Òµ one, which only works for simple 2D planar polylines. In the both variants, a self-intersecting simplified line may be yielded if the accepted approximation is not sufficiently fine. Based on star-shaped subsets, we present in this paper yet another Ç´ÑÒµ variant of Douglas-Peucker algorithm which preserves the non-selfintersection property for any predefined tolerance.
Shin-Ting Wu, Mercedes Rocío Gonzales M&aac
Added 05 Jul 2010
Updated 05 Jul 2010
Type Conference
Year 2003
Where SIBGRAPI
Authors Shin-Ting Wu, Mercedes Rocío Gonzales Márquez
Comments (0)