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EGH
2009
Springer

Object partitioning considered harmful: space subdivision for BVHs

13 years 10 months ago
Object partitioning considered harmful: space subdivision for BVHs
A major factor for the efficiency of ray tracing is the use of good acceleration structures. Recently, bounding volume hierarchies (BVHs) have become the preferred acceleration structures, due to their competitive performance and greater flexibility compared to KD trees. In this paper, we present a study on algorithms for the construction of optimal BVHs. Due to the exponential nature of the problem, constructing optimal BVHs for ray tracing remains an open topic. By exploiting the linearity of the surface area heuristic (SAH), we develop an algorithm that can find optimal partitions in polynomial time. We further generalize this algorithm and show that every SAH-based KD tree or BVH construction algorithm is a special case of the generic algorithm. Based on a number of experiments with the generic algorithm, we conclude that the assumption of non-terminating rays in the surface area cost model becomes a major obstacle for using the full potential of BVHs. We also observe that enforci...
Stefan Popov, Iliyan Georgiev, Rossen Dimov, Phili
Added 17 Feb 2011
Updated 17 Feb 2011
Type Journal
Year 2009
Where EGH
Authors Stefan Popov, Iliyan Georgiev, Rossen Dimov, Philipp Slusallek
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