Abstract. Orthogonal connectors are used in a variety of common network diagrams. Most interactive diagram editors provide orthogonal connectors with some form of automatic connector routing. However, these tools use ad-hoc heuristics that can lead to strange routes and even routes that pass through other objects. We present an algorithm for computing optimal object-avoiding orthogonal connector routings where the route minimizes a monotonic function of the connector length and number of bends. The algorithm is efficient and can calculate connector routings fast enough to reroute connectors during interaction.
Michael Wybrow, Kim Marriott, Peter J. Stuckey