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VRST
2006
ACM

P2P Network for very large virtual environment

14 years 1 months ago
P2P Network for very large virtual environment
The ever increasing speed of Internet connections has led to a point where it is actually possible for every end user to seamlessly share data on Internet. Peer-To-Peer (P2P) networks are typical of this evolution. The goal of our paper is to show that server-less P2P networks with self-adaptive assignment techniques can efficiently deal with very large environments such as met in the geovisualization domain. Our method allows adaptative view-dependent visualization thanks to a hierarchical and progressive data structure that describes the environment. In order to assess the global efficiency of this P2P technique, we have implemented a dedicated real time simulator. Experimentation results are presented using a hierarchical LOD model of a very large urban environment. Categories and Subject Descriptors: C.4, C.2.4, C.2.1 : Computer Systems Organization General Terms: Algorithms, Measurement, Performance, Experimentation
Romain Cavagna, Christian Bouville, Jér&oci
Added 14 Jun 2010
Updated 14 Jun 2010
Type Conference
Year 2006
Where VRST
Authors Romain Cavagna, Christian Bouville, Jérôme Royan
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