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PG
2007
IEEE

Papercraft Models using Generalized Cylinders

14 years 5 months ago
Papercraft Models using Generalized Cylinders
We introduce an algorithm for approximating a 2manifold 3D mesh by a set of developable surfaces. Each developable surface is a generalized cylinder represented as a strip of triangles not necessarily taken from the original mesh. Our algorithm is automatic, creates easy-to-assemble pieces, and provides L∝ global error bounds. The approximation quality is controlled by a user-supplied parameter specifying the allowed Hausdorff distance between the input mesh and its piecewise-developable approximation. The strips generated by our algorithm may be parameterized to conform with the parameterization of the original mesh, if given, to facilitate texture mapping. We demonstrate this by physically assembling papercraft models from the strips generated by our algorithm when run on several polygonal 3D mesh data sets.
Fady Massarwi, Craig Gotsman, Gershon Elber
Added 04 Jun 2010
Updated 04 Jun 2010
Type Conference
Year 2007
Where PG
Authors Fady Massarwi, Craig Gotsman, Gershon Elber
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