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AIIDE
2007

Personality-based Adaptation for Teamwork in Game Agents

14 years 1 months ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a personality adaptation module encapsulated in a reinforcement learning framework. Unlike previous work in which adaptation normally involves a decision process on every single action the agent takes, we introduce a two-level process whereby adaptation es place on an abstracted actions set which we coin as agent personality. With the personality defined, each agent will then take actions according to the restrictions imposed in its personality. In doing so, adaptation takes place in appropriately defined intervals in the game, without disrupting or slowing down the game constantly with intensive decision-making computations, hence improving enjoyment for the player. Moreover, by decoupling adaptation from action selection, we have a modular adaptive system that can be used with existing action planning metho...
Chek Tien Tan, Ho-Lun Cheng
Added 02 Oct 2010
Updated 02 Oct 2010
Type Conference
Year 2007
Where AIIDE
Authors Chek Tien Tan, Ho-Lun Cheng
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