This paper describes the prototype implementation of a pervasive, wearable augmented reality (AR) system based on a full bodymotion-capture system using low-power wireless sensors. The system uses body motion to visualize and interact with virtual objects populating AR settings. Body motion is used to implement a whole body gesture-driven interface to manipulate the virtual objects. Gestures are mapped to correspondent behaviors for virtual objects, such as controlling the playback and volume of virtual audio players or displaying a virtual object’s metadata. Categories and Subject Descriptors H.5.1 [Multimedia Information Systems]: Artificial, Augmented and Virtual Realities H.5.2 [User Interfaces]: Input Devices and Strategies General Terms Algorithms, Design, Experimentation. Keywords HCI, User Interaction, Orientation, Augmented Reality, Mobile Computing, Body Area Networks, Wireless Sensor Networks, Upper Body Gesture Recognition