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2012

Plastic trees: interactive self-adapting botanical tree models

12 years 2 months ago
Plastic trees: interactive self-adapting botanical tree models
We present a dynamic tree modeling and representation technique that allows complex tree models to interact with their environment. Our method uses changes in the light distribution and proximity to solid obstacles and other trees as approximations of biologically motivated transformations on a skeletal representation of the tree’s main branches and its procedurally generated foliage. Parts of the tree are transformed only when required, thus our approach is much faster than common algorithms such as Open L-Systems or space colonization methods. Input is a skeleton-based tree geometry that can be computed from common tree production systems or from reconstructed laser scanning models. Our approach enables content creators to directly interact with trees and to create visually convincing ecosystems interactively. We present different interaction types and evaluate our method by comparing our transformations to biologically based growth simulation techniques. CR Categories: I.3.5 [Com...
Sören Pirk, Ondrej Stava, Julian Kratt, Miche
Added 28 Sep 2012
Updated 28 Sep 2012
Type Journal
Year 2012
Where TOG
Authors Sören Pirk, Ondrej Stava, Julian Kratt, Michel Abdul-Massih Said, Boris Neubert, Radomír Mech, Bedrich Benes, Oliver Deussen
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