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CPC
2010

Playing to Retain the Advantage

13 years 10 months ago
Playing to Retain the Advantage
Let P be a monotone increasing graph property, let G = (V, E) be a graph, and let q be a positive integer. In this paper, we study the (1 : q) Maker-Breaker game, played on the edges of G, in which Maker's goal is to build a graph that satisfies the property P. It is clear that in order for Maker to have a chance of winning, G itself must satisfy P. We prove that if G satisfies P in some strong sense, that is, if one has to delete sufficiently many edges from G in order to obtain a graph that does not satisfy P, then Maker has a winning strategy for this game. We also consider a different notion of satisfying some property in a strong sense, which is motivated by a problem of Duffus, Luczak and R
Noga Alon, Dan Hefetz, Michael Krivelevich
Added 01 Mar 2011
Updated 01 Mar 2011
Type Journal
Year 2010
Where CPC
Authors Noga Alon, Dan Hefetz, Michael Krivelevich
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