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LICS
2002
IEEE

Polarized Games

14 years 5 months ago
Polarized Games
We study the comparison of dynamic semantics (games, dealing with interactions) with static semantics (dealing with results of interactions), in the spirit of Timeless Games [2]. We carefully analyze Laurent’s polarized proof-nets (which for the game semantics is full and faithful [8]) and we detail the precise correspondence between cut free proof-nets and innocent strategies, in a framework related to Böhm trees. We then introduce a notion of thick subtree that is used to define a desequentializing operation, forgetting time in games. This allows use to show a deep relation between plays in games and Girard’s experiments on proof-nets. We then prove our main result: desequentializing the game interpretation of a polarized proof-net gives its generic static interpretation.
Olivier Laurent
Added 15 Jul 2010
Updated 15 Jul 2010
Type Conference
Year 2002
Where LICS
Authors Olivier Laurent
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