Sciweavers

ICAI
2004

Potential-Based Processing for Action-Game Experimentation

14 years 1 months ago
Potential-Based Processing for Action-Game Experimentation
Abstract-- We define a framework for what we call potentialbased computing and show how it may be applied to actionmotion applications in general and dynamic games in particular. We also describe how the framework lends itself to various forms of evolutionary computing.
Russ Abbott, Valentino Crespi
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2004
Where ICAI
Authors Russ Abbott, Valentino Crespi
Comments (0)