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ASSETS
2008
ACM

PowerUp: an accessible virtual world

14 years 2 months ago
PowerUp: an accessible virtual world
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worlds usable by individuals with a range of perceptual, physical, and cognitive disabilities. The accessibility features were included in the PowerUp game and validated, to date, with blind and partially sighted users. These features include in-world navigation and orientation tools, font customization, selfvoicing text-to-speech output, and keyboard-only and mouseonly navigation. We discuss user requirements gathering, the validation study, and further work needed. Categories and Subject Descriptors H.5.1 [Multimedia Information Systems]: Artificial, augmented, and virtual realities; K.4.2 [Social Issues]: Assistive technologies for persons with disabilities; K.8.0 [General]: Games General Terms Design, Human Factors. Keywords 3D, virtual worlds, accessibility.
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav
Added 12 Oct 2010
Updated 12 Oct 2010
Type Conference
Year 2008
Where ASSETS
Authors Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cavender
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