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AAAI
2006

Prob-Maxn: Playing N-Player Games with Opponent Models

14 years 28 days ago
Prob-Maxn: Playing N-Player Games with Opponent Models
Much of the work on opponent modeling for game tree search has been unsuccessful. In two-player, zero-sum games, the gains from opponent modeling are often outweighed by the cost of modeling. Opponent modeling solutions simply cannot search as deep as the highly optimized minimax search with alpha-beta pruning. Recent work has begun to look at the need for opponent modeling in n-player or generalsum games. We introduce a probabilistic approach to opponent modeling in n-player games called prob-maxn , which can robustly adapt to unknown opponents. We implement prob-maxn in the game of Spades, showing that prob-maxn is highly effective in practice, beating out the maxn and softmaxn algorithms when faced with unknown opponents.
Nathan R. Sturtevant, Martin Zinkevich, Michael H.
Added 30 Oct 2010
Updated 30 Oct 2010
Type Conference
Year 2006
Where AAAI
Authors Nathan R. Sturtevant, Martin Zinkevich, Michael H. Bowling
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