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AAAI
2006

Properties of Forward Pruning in Game-Tree Search

14 years 25 days ago
Properties of Forward Pruning in Game-Tree Search
Forward pruning, or selectively searching a subset of moves, is now commonly used in game-playing programs to reduce the number of nodes searched with manageable risk. Forward pruning techniques should consider how pruning errors in a game-tree search propagate to the root to minimize the risk of making errors. In this paper, we explore forward pruning using theoretical analyses and Monte Carlo simulations and report on two findings. Firstly, we find that pruning errors propagate differently depending on the player to move, and show that pruning errors on the opponent's moves are potentially more serious than pruning errors on the player's own moves. This suggests that pruning on the player's own move can be performed more aggressively compared to pruning on the opponent's move. Secondly, we examine the ability of the minimax search to filter away pruning errors and give bounds on the rate of error propagation to the root. We find that if the rate of pruning error ...
Yew Jin Lim, Wee Sun Lee
Added 30 Oct 2010
Updated 30 Oct 2010
Type Conference
Year 2006
Where AAAI
Authors Yew Jin Lim, Wee Sun Lee
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