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GAMEON
2003

Prototyping a Simple Layered Artificial Intelligence Engine for Computer Games

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Prototyping a Simple Layered Artificial Intelligence Engine for Computer Games
This work presents the chosen approach for the prototyping of an Artificial Intelligence Engine designed to provide support for the implementation of AI functionalities in computer games, streamlining this implementation and allowing the developers to focus their attention on the creative side of the game.
Börje Felipe Fernandes Karlsson
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2003
Where GAMEON
Authors Börje Felipe Fernandes Karlsson
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