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ICALP
2009
Springer

Qualitative Concurrent Stochastic Games with Imperfect Information

14 years 6 months ago
Qualitative Concurrent Stochastic Games with Imperfect Information
Abstract. We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players choose, simultaneously and independently, an action. Then a successor state is chosen accordingly to some fixed probability distribution depending on the previous state and on the pair of actions chosen by the players. Imperfect information is modeled as follows: both players have an equivalence relation over states and, instead of observing the exact state, they only know to which equivalence class it belongs. Therefore, if two partial plays are indistinguishable by some player, he should behave the same in both of them. We consider reachability (does the play eventually visit a final state?) and B¨uchi objective (does the play visit infinitely often a final state?). Our main contribution is to prove that the following problem is complete for 2-ExpTime: decide whether the first player has a strategy t...
Vincent Gripon, Olivier Serre
Added 20 May 2010
Updated 20 May 2010
Type Conference
Year 2009
Where ICALP
Authors Vincent Gripon, Olivier Serre
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