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ICPR
2010
IEEE

Quasi-Dense Wide Baseline Matching for Three Views

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Quasi-Dense Wide Baseline Matching for Three Views
This paper proposes a method for computing a quasi-dense set of matching points between three views of a scene. The method takes a sparse set of seed matches between pairs of views as input and then propagates the seeds to neighboring regions. The proposed method is based on the best-first match propagation strategy, which is here extended from two-view matching to the case of three views. The results show that utilizing the three-view constraint during the correspondence growing improves the accuracy of matching and reduces the occurrence of outliers. In particular, compared with two-view stereo, our method is more robust for repeating texture. Since the proposed approach is able to produce high quality depth maps from only three images, it could be used in multi-view stereo systems that fuse depth maps from multiple views.
Pekka Koskenkorva, Juho Kannala, Sami Sebastian Br
Added 02 Sep 2010
Updated 02 Sep 2010
Type Conference
Year 2010
Where ICPR
Authors Pekka Koskenkorva, Juho Kannala, Sami Sebastian Brandt
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