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SI3D
2009
ACM

Real-time creased approximate subdivision surfaces

14 years 6 months ago
Real-time creased approximate subdivision surfaces
We present an extension of recently developed Loop and Schaefer’s approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners which are essential for most applications. We discuss the integration of ACC into Valve’s Source game engine and analyze performance of our implementation. CR Categories: I.3.5 [Computing Methodologies]: Computer Graphics—Computational Geometry and Object Modeling
Denis Kovacs, Jason Mitchell, Shanon Drone, Denis
Added 19 May 2010
Updated 19 May 2010
Type Conference
Year 2009
Where SI3D
Authors Denis Kovacs, Jason Mitchell, Shanon Drone, Denis Zorin
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