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AAAI
2006

Real-Time Evolution of Neural Networks in the NERO Video Game

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Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainment possible. This paper describes such a learning technology, called real-time NeuroEvolution of Augmenting Topologies (rtNEAT), and describes how rtNEAT was used to build the NeuroEvolving Robotic Operatives (NERO) video game. This game represents a new genre of machine learning games where the player trains agents in real time to perform challenging tasks in a virtual environment. Providing laymen the capability to effectively train agents in real time with no prior knowledge of AI or machine learning has broad implications, both in promoting the field of AI and making its achievements accessible to the public at large.
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov,
Added 30 Oct 2010
Updated 30 Oct 2010
Type Conference
Year 2006
Where AAAI
Authors Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, Risto Miikkulainen
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