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DAGM
2009
Springer

Real-Time GPU-Based Voxel Carving with Systematic Occlusion Handling

14 years 6 months ago
Real-Time GPU-Based Voxel Carving with Systematic Occlusion Handling
Abstract. We present an approach to compute the visual hulls of multiple people in real-time in the presence of occlusions. We prove that the resulting visual hulls are correct and minimal under occlusions. Our proposed algorithm runs completely on the GPU with framerates up to 50fps for multiple people using only one computer equipped with offthe-shelf hardware. We also compare runtimes for different graphic chips and show that our approach scales very well without additional effort. Comparison to other work shows that our algorithm is as fast as stateof-the-art technology. The resulting visual hulls can be the basis for a wide range of algorithms that require a robust voxel representation as input.
Alexander Schick, Rainer Stiefelhagen
Added 26 May 2010
Updated 26 May 2010
Type Conference
Year 2009
Where DAGM
Authors Alexander Schick, Rainer Stiefelhagen
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