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CG
2006
Springer

A realtime immersive application with realistic lighting: The Parthenon

13 years 11 months ago
A realtime immersive application with realistic lighting: The Parthenon
Off-line rendering techniques have nowadays reached an astonishing level of realism but pay the cost of long computational times. The new generation of programmable graphic hardware, on the other hand, gives the possibility to implement in realtime some of the visual effects previously available only for cinematographic production. We describe the design and implementation of an interactive system which is able to reproduce in realtime one of the crucial sequences from the short movie "The Parthenon" presented at Siggraph 2004. The application is designed to run on a specific immersive reality system, making possible for a user to perceive the virtual environment with nearly-cinematographic visual quality. Key words: realtime shading, realistic lighting, 3D scanning, immersive system
Marco Callieri, Paul E. Debevec, J. Pair, Roberto
Added 11 Dec 2010
Updated 11 Dec 2010
Type Journal
Year 2006
Where CG
Authors Marco Callieri, Paul E. Debevec, J. Pair, Roberto Scopigno
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