This paper describes a casual Facebook game to capture recommendation data as a side-effect of gameplay. We show how this data can be used to make successful recommendations as part of a live-user trial. Categories and Subject Descriptors H.3.3 [Information Search and Retrieval]: Information Filtering; H.3.5 [Online Information Services]: WebBased Services Keywords Recommender Systems; Games-with-a-Purpose; Human Computation; Crowdsourcing