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CCGRID
2007
IEEE

Requirements of Peer-to-Peer-based Massively Multiplayer Online Gaming

14 years 5 months ago
Requirements of Peer-to-Peer-based Massively Multiplayer Online Gaming
Massively Multiplayer Online Games have become increasingly popular. However, their operation is costly, as game servers must be maintained. To reduce these costs, we aim at providing a communication engine to develop massively multiplayer online games based on a peer-to-peer system. In this paper we analyze the requirements of such a system and present an overview of our current work.
Gregor Schiele, Richard Süselbeck, Arno Wacke
Added 02 Jun 2010
Updated 02 Jun 2010
Type Conference
Year 2007
Where CCGRID
Authors Gregor Schiele, Richard Süselbeck, Arno Wacker, Jörg Hähner, Christian Becker, Torben Weis
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