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DSVIS
2008
Springer

ReWiRe: Designing Reactive Systems for Pervasive Environments

14 years 1 months ago
ReWiRe: Designing Reactive Systems for Pervasive Environments
The design of interactive software that populates an ambient space is a complex and ad-hoc process with traditional software development approaches. In an ambient space, important building blocks can be both physical objects within the user's reach and software objects accessible from within that space. However, putting many heterogeneous resources together to create a single system mostly requires writing a large amount of glue code before such a system is operational. Besides, users all have their own needs and preferences to interact with various kinds of environments which often means that the system behavior should be adapted to a specific context of use while the system is being used. In er we present a methodology to orchestrate resources on an abstract level and hence configure a pervasive computing environment. We use a semantic layer to model behavior and illustrate its use in an application.
Geert Vanderhulst, Kris Luyten, Karin Coninx
Added 19 Oct 2010
Updated 19 Oct 2010
Type Conference
Year 2008
Where DSVIS
Authors Geert Vanderhulst, Kris Luyten, Karin Coninx
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