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CG
2011
Springer

Robust and blind mesh watermarking based on volume moments

13 years 7 months ago
Robust and blind mesh watermarking based on volume moments
This paper presents a robust and blind watermarking algorithm for threedimensional (3D) meshes. The watermarking primitive is an intrinsic 3D shape descriptor: the analytic and continuous geometric volume moment. During watermark embedding, the input mesh is first normalized to a canonical and robust spatial pose by using its global volume moments. Then, the normalized mesh is decomposed into patches and the watermark is embedded through a modified scalar Costa quantization of the zero-order volume moments of some selected candidate patches. Experimental results and comparisons with the state of the art demonstrate the effectiveness of the proposed approach.
Kai Wang, Guillaume Lavoué, Florence Denis,
Added 13 May 2011
Updated 13 May 2011
Type Journal
Year 2011
Where CG
Authors Kai Wang, Guillaume Lavoué, Florence Denis, Atilla Baskurt
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