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COSIT
2007
Springer

Scale-Dependent Simplification of 3D Building Models Based on Cell Decomposition and Primitive Instancing

14 years 1 months ago
Scale-Dependent Simplification of 3D Building Models Based on Cell Decomposition and Primitive Instancing
Abstract. The paper proposes a novel approach for a scale-dependent geometric simplification of 3D building models that are an integral part of virtual cities. In contrast to real-time photorealistic visualisations, map-like presentations emphasize the specific cartographic properties of objects. For buildings objects, such properties are e.g. the parallel and right-angled arrangements of facade walls and the symmetries of the roof structure. To a map, a clear visual perception of the spatial situation is more important than a detailed reflection of reality. Therefore, the simplification of a 3D building model must be the transformation of the object into its global shape. We present a two-stage algorithm for such an object-specific simplification, which combines primitive instancing and cell decomposition to recreate a basic building model that best fits the objects original shape.
Martin Kada
Added 18 Oct 2010
Updated 18 Oct 2010
Type Conference
Year 2007
Where COSIT
Authors Martin Kada
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