Abstract. Producing plays, films or animations is a complex and expensive process involving various professionals and media. Our proposed software system, SceneMaker, aims to facilitate this creative process by automatically interpreting natural language film/play scripts and generating multimodal, animated scenes from them. During the generation of the story content, SceneMaker will give particular attention to emotional aspects and their reflection in fluency and manner of actions, body posture, facial expressions, speech, scene composition, timing, lighting, music and camera work. Related literature and software on Natural Language Processing, in particular textual affect sensing, affective embodied agents, visualisation of 3D scenes and digital cinematography are reviewed. In relation to other work, SceneMaker will present a genrespecific text-to-animation methodology which combines all relevant expressive modalities and is made accessible via web-based and mobile platforms. In con...