Virtual reality (VR) technology has the potential to provide unique perspectives of data that are not possible with standard desktop hardware. The tracking devices often found with such technology allows users to use more natural gestures to interact with these systems. Unfortunately, the practicality of this input modality diminishes as the set of user-controllable options expands. Twodimensional graphical user interfaces (GUI) are advantageous in this case for both familiarity and organizational reasons. Their application, however, in virtual environments can present difficulties in terms of usability to the user when the interface gives no tactile feedback and floats freely in the virtual world, requiring further interaction to adjust it to a reasonable orientation to facilitate interaction. The ubiquity of touchscreen devices today suggests a potentially inexpensive solution to these problems by providing a tactile handheld interface. We present Scrybe, a tablet interface for virt...
Roger V. Hoang, Joshua Hegie, Frederick C. Harris