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NPAR
2010
ACM

Self-similar texture for coherent line stylization

14 years 4 months ago
Self-similar texture for coherent line stylization
Stylized line rendering for animation has traditionally traded-off between two undesirable artifacts: stroke texture sliding and stroke texture stretching. This paper proposes a new stroke texture representation, the self-similar line artmap (SLAM), which avoids both these artifacts. SLAM textures provide continuous, infinite zoom while maintaining approximately constant appearance in screenspace, and can be produced automatically from a single exemplar. SLAMs can be used as drop-in replacements for conventional stroke textures in 2D illustration and animation. Furthermore, SLAMs enable a new, simple approach to temporally coherent rendering of 3D paths that is suitable for interactive applications. We demonstrate results for 2D and 3D animations.
Pierre Bénard, Forrester Cole, Aleksey Golo
Added 10 Jul 2010
Updated 10 Jul 2010
Type Conference
Year 2010
Where NPAR
Authors Pierre Bénard, Forrester Cole, Aleksey Golovinskiy, Adam Finkelstein
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