The Sensorium family of games provides a platform and environment for multiplayer games in a pervasive environment. Each player is equipped with a mote, which (along with those of other players) is an element in a wireless sensor network. Sensorium games are pervasive in the truest sense: that is, sensory events in the environment trigger events in the game. For example, walking under a light may cause a loss of game lives. In this paper, we describe the Sensorium game platform and Trove, an implemented game which is a member of the Sensorium family. We describe our experiences of player Trove and heuristic evaluations of its usability. Categories and Subject Descriptors K.8.0 [Personal Computing]: General—Games ; H.5.1 [Information Interfaces and Presentation]: User Interfaces—Evaluation General Terms Human Factors Keywords Pervasive Computing, Games, Usability, HCI
S. N. I. Mount, Elena I. Gaura, Robert M. Newman