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SIGDOC
2005
ACM

Sensorium games: usability considerations for pervasive gaming

14 years 5 months ago
Sensorium games: usability considerations for pervasive gaming
The Sensorium family of games provides a platform and environment for multiplayer games in a pervasive environment. Each player is equipped with a mote, which (along with those of other players) is an element in a wireless sensor network. Sensorium games are pervasive in the truest sense: that is, sensory events in the environment trigger events in the game. For example, walking under a light may cause a loss of game lives. In this paper, we describe the Sensorium game platform and Trove, an implemented game which is a member of the Sensorium family. We describe our experiences of player Trove and heuristic evaluations of its usability. Categories and Subject Descriptors K.8.0 [Personal Computing]: General—Games ; H.5.1 [Information Interfaces and Presentation]: User Interfaces—Evaluation General Terms Human Factors Keywords Pervasive Computing, Games, Usability, HCI
S. N. I. Mount, Elena I. Gaura, Robert M. Newman
Added 26 Jun 2010
Updated 26 Jun 2010
Type Conference
Year 2005
Where SIGDOC
Authors S. N. I. Mount, Elena I. Gaura, Robert M. Newman
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