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VR
2002
IEEE

Simulating Self-Motion II: A Virtual Reality Tricycle

13 years 11 months ago
Simulating Self-Motion II: A Virtual Reality Tricycle
: When simulating self-motion, virtual reality designers ignore non-visual cues at their peril. But providing non-visual cues presents significant challenges. One approach is to accompany visual displays with corresponding real physical motion to stimulate the non-visual, motion-detecting sensory systems in a natural way. However, allowing real movement requires real space. Technologies such as Head Mounted Displays (HMDs) and CAVEY s can be used to provide large immersive visual displays within small physical spaces. It is difficult, however, to provide virtual environments that are as large physically as they are visually. A fundamental problem is that tracking technologies that work well in a small, enclosed environment do not function well over longer distances. Here we describe Trike
Robert S. Allison, Laurence R. Harris, A. R. Hogue
Added 23 Dec 2010
Updated 23 Dec 2010
Type Journal
Year 2002
Where VR
Authors Robert S. Allison, Laurence R. Harris, A. R. Hogue, Urszula Jasiobedzka, H. L. Jenkin, Michael Jenkin, P. M. Jaekl, J. R. Laurence, Greg Pentile, Fara Redlick, James E. Zacher, Daniel C. Zikovitz
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