: When simulating self-motion, virtual reality designers ignore non-visual cues at their peril. But providing non-visual cues presents significant challenges. One approach is to accompany visual displays with corresponding real physical motion to stimulate the non-visual, motion-detecting sensory systems in a natural way. However, allowing real movement requires real space. Technologies such as Head Mounted Displays (HMDs) and CAVEY s can be used to provide large immersive visual displays within small physical spaces. It is difficult, however, to provide virtual environments that are as large physically as they are visually. A fundamental problem is that tracking technologies that work well in a small, enclosed environment do not function well over longer distances. Here we describe Trike
Robert S. Allison, Laurence R. Harris, A. R. Hogue