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WSC
1997

Simulation of Multiple Time-Pressured Agents

14 years 1 months ago
Simulation of Multiple Time-Pressured Agents
The paper describes a simulation substrate that allows thinking agents to interact with a world. The world is simulated by standard discrete event simulation, but the timing of an agent’s behavior is determined by the amount of computation it performs. Therefore, if an agent thinks a lot about what to do given a situation in the world, the duration of its thinking results in a delay to its subsequent actions. Thus, the thinking of the agent is time pressured. The computation time of the agent is automatically assessed by the substrate in a way that is independent of the computer running the simulation. This is done by implementing the thinking of the agents in a variant of Common Lisp called Timed Common Lisp, in which each function advances a clock by an appropriate, user-specifiable amount of time. This renders agent thinking and behaviors deterministic, making results comparable and replicatable across platforms. The simulation substrate also supports the interaction of continuo...
Scott D. Anderson
Added 01 Nov 2010
Updated 01 Nov 2010
Type Conference
Year 1997
Where WSC
Authors Scott D. Anderson
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