Sciweavers

CHI
2006
ACM

Sound intensity gradients in an ambient intelligence audio display

15 years 25 days ago
Sound intensity gradients in an ambient intelligence audio display
This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to represent and anticipate player action. We describe the audio display schema, and discuss results of our current experimentation in guiding player actions through types of audio feedback, for creating sound recognition, perceptions of change and sound intensity. Keywords Ambient intelligence, auditory display, game, play, responsive environments, sound design ACM Classification Keywords J.5 [Arts and Humanities] H.5.2 [information Systems]: interfaces and presentations H.5.5 [Sound and Music Computing]: Systems
Milena Droumeva, Ron Wakkary
Added 30 Nov 2009
Updated 30 Nov 2009
Type Conference
Year 2006
Where CHI
Authors Milena Droumeva, Ron Wakkary
Comments (0)