We present in this paper a technique for stylized reuse of view-dependent animation. We illustrate with an example, how can a unique animation be synthesized by reusing the view-dependent variations of the same character. We start with a sequence of sketches given by an artist, create the view-dependent model corresponding to the sketches and then generate the view-dependent animations by moving the camera in the generated view-sphere. We are able to blend across multiple view-spheres to create complex motion sequences. We then compose animations generated by movement of multiple cameras to get two instances of a single character to perform as two different characters doing different actions in the same animation.