—In this paper, we propose a quasi-static scheduling (QSS) method applicable to actor-oriented SystemC designs. QSS determines a schedule where several static schedules are combined in a dynamic schedule to reduce runtime overhead. This is done by performing as much static scheduling as possible at compile time, and only treating data-dependent control flow as runtime decision. Our approach improves known quasi-static approaches in a way that it is directly applicable to real world designs, and has less restrictions on the underlying model. The effectiveness of the approach based on symbolic computation is demonstrated by scheduling a SystemC design of a network packet filter.