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ICMCS
2000
IEEE

Talking Faces

14 years 3 months ago
Talking Faces
We present a method to generate mouth animations coupled with moderate movements of the head. Our method uses a coarse 2D textured mesh representation of images. With hardware texture mapping, we obtain 30 frames/sec animations on modest PC platforms. The synthesized animation sequence is realistic and lively. Radial basis functions are used in the underlying animation engine. At each phoneme transition, the positions of the mesh nodes are determined by RBF coefficients associated with a set of sparse feature points. Blending textures from key frame images on the displaced mesh produces animation sequences of talking faces.
Jun-yong Noh, Ulrich Neumann
Added 31 Jul 2010
Updated 31 Jul 2010
Type Conference
Year 2000
Where ICMCS
Authors Jun-yong Noh, Ulrich Neumann
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