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ACL
2010

Talking NPCs in a Virtual Game World

13 years 8 months ago
Talking NPCs in a Virtual Game World
This paper describes the KomParse system, a natural-language dialog system in the three-dimensional virtual world Twinity. In order to fulfill the various communication demands between nonplayer characters (NPCs) and users in such an online virtual world, the system realizes a flexible and hybrid approach combining knowledge-intensive domainspecific question answering, task-specific and domain-specific dialog with robust chatbot-like chitchat.
Tina Klüwer, Peter Adolphs, Feiyu Xu, Hans Us
Added 10 Feb 2011
Updated 10 Feb 2011
Type Journal
Year 2010
Where ACL
Authors Tina Klüwer, Peter Adolphs, Feiyu Xu, Hans Uszkoreit, Xiwen Cheng
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