Developers of context-aware services, i.e. services that make use of sensory information from the environment of their users, often find testing and demonstrating services to be difficult. One reason is that context information may be unavailable or otherwise inaccessible until the time of deployment. To alleviate this problem we present QuakeSim, a simulator of context information based on a modification of the popular game Quake III Arena. Testing and demonstrating context aware services can be difficult. Context aware services inherently need information such as the position of their users, but it is complicated to gather and supply services with such kinds of information. Obviously, one needs to do this when the service is up and running, but while developing, or for demonstration purposes, it may help to simulate the context information. Even though the simulated context information is not real, the service and the routines that gather and receive the context information can be. T...