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WSCG
2004

Texture Based Flow Visualization in Augmented and Virtual Reality Environments

14 years 1 months ago
Texture Based Flow Visualization in Augmented and Virtual Reality Environments
Virtual and Augmented Reality allows a new way of result exploration of numerical simulations, its analysis and interpretation by immersing the user into the data sets and/or by keeping the relationship and context to the real environment. Up to date only a few approaches targeting the deployment of augmented reality during the analysis stage have been published. New texture based visualization tools emerged and conciliate a better understanding of the flow fields. This paper describes our approach for integrating texture based visualization methods within a mixed reality set-up by introducing a `low cost', fully 3D interactive post processing unit for CFD data sets. . Keywords flow visualization, texture based algorithms, virtual reality, augmented reality.
Paul Benölken, Holger Graf, André Stor
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2004
Where WSCG
Authors Paul Benölken, Holger Graf, André Stork
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