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RT
1998
Springer

Three Point Clustering for Radiance Computations

14 years 4 months ago
Three Point Clustering for Radiance Computations
Abstract. There has been great success in speeding up global illumination computation in diffuse environments. The concept of clustering allows radiosity computations even for scenes of high complexity. However, for lighting simulations in complex non-diffuse scenes, Monte-Carlo sampling methods are currently the first choice, because non-diffuse finite-element approaches still exhibit enormous computation times and are thus only applicable to scenes of very modest complexity. In this paper we present a novel clustering approach for radiance computations, by which we overcome some of the problems of previous methods. The algorithm computes a radiance solution within a line space hierarchy, that allows us to efficiently represent light propagation and reflection between arbitrary non-diffuse surfaces and clusters.
Marc Stamminger, Philipp Slusallek, Hans-Peter Sei
Added 06 Aug 2010
Updated 06 Aug 2010
Type Conference
Year 1998
Where RT
Authors Marc Stamminger, Philipp Slusallek, Hans-Peter Seidel
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