Case-based reasoning (CBR) has a great deal to o er in supporting creative design, particularly processes that rely heavily on previous design experience, such as framing the problem and evaluating design alternatives. However, most existing CBR systems are not living up to their potential. They tend to adapt and reuse old solutions in routine ways, producing robust but uninspired results. Little research e ort has been directed towards the kinds of situation assessment, evaluation, and assimilation processes that facilitate the exploration of ideas and the elaboration and rede nition of problems that are crucial to creative design. Also, their typically rigid control structures do not facilitate the kinds of strategic control and opportunism inherent in creative reasoning. In this paper, we describe the types of behavior we would like case-based design systems to support, based on a study of designers working on a mechanical engineering problem. We show how the standard CBR framework...
Linda M. Wills, Janet L. Kolodner