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VR
2003
IEEE

Training for Physical Tasks in Virtual Environments: Tai Chi

14 years 5 months ago
Training for Physical Tasks in Virtual Environments: Tai Chi
We present a wireless virtual reality system and a prototype full body Tai Chi training application. Our primary contribution is the creation of a virtual reality system that tracks the full body in a working volume of 4 meters by 5 meters by 2.3 meters high to produce an animated representation of the user with 42 degrees of freedom. This – combined with a lightweight (< 3 pounds) belt-worn video receiver and head-mounted display – provides a wide area, untethered virtual environment that allows exploration of new application areas. Our secondary contribution is our attempt to show that user interface techniques made possible by such a system can improve training for a full body motor task. We tested several immersive techniques, such as providing multiple copies of a teacher’s body positioned around the student and allowing the student to superimpose his body directly over the virtual teacher. None of these techniques proved significantly better than mimicking traditional ...
Philo Tan Chua, Rebecca Crivella, Bo Daly, Ning Hu
Added 05 Jul 2010
Updated 05 Jul 2010
Type Conference
Year 2003
Where VR
Authors Philo Tan Chua, Rebecca Crivella, Bo Daly, Ning Hu, Russ Schaaf, David Ventura, Todd Camill, Jessica K. Hodgins, Randy F. Pausch
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