In this paper, we describe a creativity workshop that was used in a large research project, called APOSDLE, to generate creative ideas and requirements for a workintegrated learning system. We present an analysis of empirical data collected during and after the workshop. On the basis of this analysis, we conclude that the workshop was an efficient way of generating ideas for future system development. These ideas, on average, were used at least as much as requirements from other sources in writing use cases, and 18 months after the workshop were seen to have a similar degree of influence on the project to other requirements. We make some observations about the use of more and less creative ideas, and about the techniques used to generate them. We end with suggestions for further work.
Sara Jones, Perry Lynch, Neil A. M. Maiden, Stefan