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MHCI
2009
Springer

Using semantic descriptions for adaptive mobile games UIs

14 years 7 months ago
Using semantic descriptions for adaptive mobile games UIs
Mobile devices became powerful recently and wireless Internet access is becoming standard. One important class of networked, mobile applications are location based games, making extensive use of device sensors to adapt their application logic and user interface to the numerous, spontaneous and fast changing contexts. To simplify the developers’ task of designing adaptable user interfaces, we propose the use of semantic user interface description. By going beyond formbased applications, we argue that the approach comes especially at hand when used in the context of modular reconfigurable mobile games: The interfaces fusion can simplify the generation of complex adaptable game UIs and form an integral aspect of a mobile game development kit. General Terms Design, Languages Categories and Subject Descriptors H.5.2 [User Interfaces]: Graphical user interfaces; C.5.3 [Microcomputers]: Portable devices Keywords Semantic Driven UI Adaptation, Location Based Games
Pascal Bihler, Holger Mügge, Mark Schmatz, Ar
Added 27 May 2010
Updated 27 May 2010
Type Conference
Year 2009
Where MHCI
Authors Pascal Bihler, Holger Mügge, Mark Schmatz, Armin B. Cremers
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